Tag: fps

Shattered Horizon – Review

Posted by Drezha on February 23, 2010 | No comments

Well the new PC has performed admirably and whilst it copes very nicely with Dawn of War 2, I wanted a fairly modern game to try and tax my graphics card. Now when I saw that what Steam was running for free this past weekend, I jumped at the chance to try it for free.

Shattered Horizon

Shattered Horizon Screenshot
Shattered Horizon is an interesting idea for an FPS – rather than the age old “fight in a space station” somewhere, this shooter puts you outside in space. In zero gravity. This obviously gives you a whole 360 degrees of action and movement rather than the rather linear gravity based shooters where everything is essentially on the floor with you.

Not only the gameplay sounds good, but the graphics look fantastic.

However this comes at a cost – it’s a Direct X 11 game only so requires either Windows Vista or Windows 7 to run. No issues here as I’m running Windows 7 Professional (thanks to University discounts) , however readers might not have this.

First Impressions

Loading the game up and starting playing and the game lives up to my expectations. Considering I hadn’t heard of it before, I assumed it was a fairly simple affair and I wasn’t wrong.

There is only one weapon – an assault rifle that has fully auto fire and also a sniper capability. It also has an attached grenade launcher with 3 different grenade types (EMP, Explosive and ICE).  Controls are fairly basic and just like in space, when you stop pushing forwards, you wont really stop moving forwards so the controls may take people a slight getting used to.

Gameplay is quite fast and frantic and there are a few different game modes, such as assault (attacking fixed points) and the standard death match. The levels are quite large and open with lots of differing routes around the levels.

After a While…

The space and zero gravity aspect works very nicely – whilst your assault rifle doesn’t have any kick back as such, firing it in sniper mode will send you spinning wildly. Therefore you can land on any scenery an secure yourself to it so you can fire as a sniper quite safely without spinning into a meteor field. With no health or ammo pickups, flying off into spaces isn’t really a great idea!

Ammo seems to be unlimited for the assault rifle but you need to reload after every 60 rounds. You have 3 grenades per life and the different grenades come in handy – you can time them to explode when you want and they can bounce off scenery. The ICE grenades are essentially smoke grenades, they make a large area unnavigable for a while. EMP disables a spacesuits control systems making the player move very slowly and the explosive do as they say!

All the technology you are wearing comes at a a price – the suits radar can detect your team mates and enemy alike. That is until you switch to silent running, where all suit systems are turned off so it’s harder to move, however you don’t appear on enemy radars. Check this video for an example:

However this comes at a cost – it’s a Direct X 11 game only so requires either Windows Vista or Windows 7 to run. No issues here as I’m running Windows 7 Professional (thanks to University discounts) , however readers might not have this.

Conclusions

Shattered Horizons is a simple FPS – for £15 on Steam, you don’t expect massive, genre changing, gaming. Yet Shattered Horizons manages to set itself apart from other FPS games with the addition of the zero gravity element. It all combines everything for a simple to pick up shooter.

Don’t expect deep character development or anything – this is a pure shooter which is pure and simple and addictive. It does feature a stats feed (mine are here), however due to the simple nature of the game, there’s not much to track (unlike Battlefield 2′s award and medal system).

Overall, well worth the money (I paid £7.50 as it was half price this weekend) if you want a shooter that is different to the current offerings.

Tags: , , ,

FPS Arguement

Posted by Drezha on August 12, 2009 | 2 comments

A team mate is currently after a new gun and was asking for my help trying to find a clone. Anyhow, after some discussion about my Kalash AK74S and how I had it downgraded to use at Grange Farm (it was shooting 370+ fps and is now shooting 270fps – site limits are 350fps) – she uttered the phrase “well I don’t mine to shoot that low – 328fps would be fine”

T|his got me thinking back to the days when 328fps was the MAXIMUM limit for all AEG’s and this was rigidly adhered to by most, if not all sites. It also reminds me of the days of “FPS snobbery” for want of a better term. I shall explain.

Back in the day, I used a TM AK47 – stock, no upgrades, plain and simple. Shooting at about 280-270fps. I was happy with this. However I was looked down upon when I first started by players who would get TM guns, strip the gearboxs out and put in high performance parts like Hurricane gears, tight bore barrels, 9.6v batteries and bigger springs to get the gun to as close to 328 fps as possible and to make the gun “great”. This kind of snobbery was odd in my mind. Especially as my AK was shooting the same range as a fully upgraded 450fps sniper rifle with the whole internal upgrade deals. Ok so his BB would hit harder at the end of the flight but surely the reasoning behind the power is to get the range? – Obviously null and void as I’m ranging the same with a very good hop up!

With the comment recently, is FPS snobbery coming back into the sport? I know a lot of chinese guns out there at the minute, some at VERY high quality standards but these are shooting hot for the UK, thanks to them being made for the American market. However why this has allowed sites to creep the limits up from 328 to 350 I don’t know. 328 was (and still is!) ample for airsoft. But with the Chinese guns, players are still looking down on players with lower powered rifles. I have a respect for anyone using a lower powered rifle, in my mind, it’ll make that person better at airsoft as they will close gaps if they are outranged, they WILL move between cover etc to get close, all of which I’ve seen people with their “uber” guns not do, because they don’t have to and sit in place and hose players.

Hell, I’ve played games with a 230 fps TM Scorpion and done sufficient damage to players to feel bad for actually shooting them in the first place!

My point being is that for airsoft, stupidly higher FPS’s just aren’t needed. At the end of the day we’re still firing BB;s which regardless of speed, will still suffer from the lack of range and accuracy that real guns have. The ranges that we generally engage over are enough to cause serious damage to players if the FPS limit is increased much more. Tales of BB grenades and needle nose pliers from Russian airsoft are NOT something that I want to happen here, especially as people see our sport as violent and bad enough at the best of times.

So think of you engagement ranges… and if you spray someone at 10m with a 350fps gun, would you want to do the same back? FPS isn’t everything.

Tags: ,

Powered by Wordpress and Stripes Theme Entries (RSS) | Comments (RSS)